I am an Assistant Professor in the School of Computing Science at Simon Fraser University in Vancouver, Canada and a visiting researcher at Facebook AI Research. My research focuses on analysis, organization and generation of 3D content through a human-centric lens of "common sense" semantics. The methods that I work on are stepping stones towards a holistic form of 3D scene understanding revolving around people, with applications in computer graphics, computer vision, and robotics.
I worked as a postdoctoral research associate at the Princeton University Computer Graphics and Vision Lab. I received my Ph.D. from Stanford University, under the supervision of Pat Hanrahan. Prior to that, I received my undergraduate degree in Physics and Computer Science at Cornell University.
- Human-centric 3D scene analysis
- 3D scene synthesis for VR/AR content creation, and learning through simulation
- Connecting natural language with 3D representations
- Data visualization
Eurographics STAR (State of The Art Report), CGF 2018
pdf | webpage
Eurographics Workshop on 3D Object Retrieval 2016
pdf | bib | webpage
- Introduction to Computer Graphics and Imaging (CS 148), Summer 2015 at Stanford