I am a postdoctoral research associate at the Princeton University Computer Graphics and Vision Lab, where I work with Thomas Funkhouser. My research focuses on analysis, organization and generation of 3D content through a human-centric lens of ``common sense'' semantics. The methods that I work on are stepping stones towards a holistic form of 3D scene understanding revolving around people, with applications in computer graphics, computer vision, and robotics.
- Human-centric 3D scene analysis
- Scene synthesis for 3D content creation and learning through simulation
- Connecting natural language with 3D representations
- Data visualization
Eurographics Workshop on 3D Object Retrieval 2016
pdf | bib | webpage
- Introduction to Computer Graphics and Imaging (CS 148), Summer 2015 at Stanford